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About Varied / Hobbyist Premium Member Brian HansenMale/United States Group :iconthegunlocker: #theGunLocker
 
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My war within.  I'm still divided and am getting multiple opinions on whether 3D art (primarily DAZ Studio) is the best way to go for comics creation.  If I go 2D, my option is basically laid out for me: traditional pencil, inked over with traditional pens, which is then scanned into my computer.  Image is cleaned up of smudges and stray marks and frames are traced over in Illustrator.   Image is then colored in Photoshop for color and lighting effects.  Speech bubbles done lastly in Adobe Illustrator.  

3D would involve rendering an Image in DAZ 3D with necessary 3D daz or .obj props, lighting and rendering.  Possible post-work in Adobe Photoshop, speech bubbles in Illustrator.

Advantages of 3D:

No working on perspective for every image- this is automatically done with the computer program at any angle within anywhere inside my picture port.

I only have to create a character proportionately right once.  I can then pose and do facial expressions from any angle without losing the characters unique identity.

Same as above with props and scenery and lighting.

I love making characters just once and then playing with them.

Disadvantages of 3D:

I don't know how to 3D model yet and learning seems to be a very long, tedious and confusing process.   Without 3D modeling, I am very limited on my selection of clothing and props, and am limited to what I can download for free or purchase from third party vendors.

Conforming clothing and hair products do not do all the things I genuinely desire of them.  

Lighting seems to be confusing to me, and I seem to have no control over the shadows.

Advantages of 2D:

I know my process of work and am familiar with it.

I can draw any character, outfit, scene,  prop or accessory without dependence on third party content providers!  ( I just need basic pictorial reference in most cases)

I enjoy it more-except anatomy creation.

I can put the lighting where I want to put it without worrying about a machine rendering light and shadows- my standards of hyper-realism are not as stressful in most 2D comics as in 3D.

Disadvantages of 2D:

Perspective has to be predetermined from every angle for every different picture.  I have no "camera view"  except my imagination.  

A pre-developed Character must be created accurately every picture- no matter the angle, pose or expression- the identity needs to be evident.

Any thoughts or comments anyone?
  • Mood: Tired
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stopsigndrawer81's Profile Picture
*stopsigndrawer81
Brian Hansen
Artist | Hobbyist | Varied
United States
2005 Graduate of Sterling College in 2005 with an art degree; additionally took graphic design courses at Southeastern Community College in West Burlington IA. Currently doing factory work but working on improving art skills range with hopes of doing it truly professionally sometime.
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:iconlyssophobe:
~lyssophobe May 17, 2013  Professional General Artist
Thank you so much for the :+fav: on Something Pleasant! It's much appreciated! :-)
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:iconstopsigndrawer81:
*stopsigndrawer81 May 17, 2013  Hobbyist General Artist
Yo're welcome! The face is what I like the best. I'm still trying to figure out DAZ and related 3D programs so mine still seem to resemble cartoons.
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:iconlyssophobe:
~lyssophobe May 17, 2013  Professional General Artist
Reality 2 is really a worthwhile investment (especially given that it's very much on sale for the rest of May) for rendering out of DAZ Studio. I've seen people get really good renders out of the 3Delight engine, but I never had much luck with it.
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:iconstopsigndrawer81:
*stopsigndrawer81 May 17, 2013  Hobbyist General Artist
I'll have to keep something like that in mind, but in the meantime, I still don't understand all the controls in 3Delight and have only an elementary understanding of rendering at all right now. People will talk about how many, many hours something took to render but most of my renders took under 10 minutes. I'm sure I'm doing something cheezy.
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:icongunfeldbach:
~GunfeldBach Apr 17, 2013  Student Traditional Artist
just wandering have you heard of the Sjogren 12 a rare shotgun made in 1909, you may like its design. check it out :)
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:iconstopsigndrawer81:
*stopsigndrawer81 Apr 17, 2013  Hobbyist General Artist
Never heard of it...at least as far as I know.
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:iconfootiedavana:
Mood: Sadness ~footiedavana Mar 13, 2013  Hobbyist Traditional Artist
so where is it legal?
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:iconstopsigndrawer81:
*stopsigndrawer81 Mar 13, 2013  Hobbyist General Artist
In about two thirds of American States, you can acquire a rifle with a barrel of less than 16 inches long ( called a Short barreled rifle or SBR according to U.S. gun laws) in compliance with the provisions of the National Firearms Act of 1934, which also restricts fully automatic machine guns, silencers, shotguns with barrels of less than 18 inches, and "destructive devices" like grenades, rockets, and modern artillery pieces. The process requires a $200 tax stamp per transfer and the paperwork can take several weeks to months to be processed. Machine guns can be owned under these restricted provisions but the BATF halted new machine guns from being registered from May of 1986 onwards. Where can you get that full auto AK-74SU legally? Nowhere where its not very difficult legally that is.
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:iconfootiedavana:
~footiedavana Mar 11, 2013  Hobbyist Traditional Artist
Have you ever used a AKS-74U?
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:iconstopsigndrawer81:
*stopsigndrawer81 Mar 12, 2013  Hobbyist General Artist
Nope. A genuine AK-74SU is not generally available in the United States, unfortunately. With U.S. gun laws, we are usually limited to semi-automatic only rifles and the barrel must be at least 16 inches long (The SU barrel is around 9 inches or something like that)
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